Tuesday, February 24, 2009

Jacking the Dial

1. What makes GTA American--foreign students responded that ads, racial tension, highway systems, and 'seeing the police as the enemy' made GTA "particularly American." Do you think that the creators of GTA focused in on these issues and used the music [especially ads and commentary on the radios] to create a social commentary and point out the irony of who plays the games versus who truly lives a life resembling GTA?
2. If a person were in a real situation like the characters in GTA--victimized by the police force, poor, marginalized, "forced" into becoming a gang banger--would GTA offer them the same kind of "freedom" that other players receive?
"Players use the real-world music, gameworld-oriented DJ patter, and parodic advertisements to shape both their sense of place in the gameworld and their ethical identification with the criminal characters they occupy."
Wouldn't people just base their sense of place and ethical identification based off their real life experiences? Would a gang-banger be as fascinated and entertained and liberated by GTA as a middle-class suburban teen?

Discussion Question
If the creators were attempting to make the game more American, why not just use the names of the real American cities that the GTA cities were created after? [Liberty City as New York, etc.]

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